- The first story, "Simulation Over", deals with Descartes age-old question; how far can we trust our senses? With technology progressing rapidly, the time when it will be practically impossible to tell apart sensory fact from simulation can't be far off. How will we be able to tell fantasy and reality apart? A man finds himself trapped in an office building crawling with the monstrous remains of his former colleagues. What caused the disaster, and how is he going to escape? The answer is totally unexpected. The story was published by magazine 9. You can read it in its entirety on Writersky, Inkbok and Wattpad.
- The second story, "For the Last Time", is lighter in nature. Another common theme, explored in depth in Pearseus, is that of the choices we make and their consequences. The main character here takes decisions based solely on his short-term interest. As a result, he keeps getting in deeper and deeper trouble, until he realized how happy he was before all this. As the saying goes, "I'd like to be who I was before I became who I am".
- The third story, "a Fresh Start", is, again, about choices - and a favorite question of Nicholas: if we were free to go anywhere in time and space, where would we choose to go? And, once there, would we repeat the same mistakes, or would we make new ones? Could a man serve in one life and rule in another; and if so, which one would make him happier?
- The fourth story, "I Come in Peace" (from the common sci-fi first contact words) deals with a tortuous question: how far would man go to alleviate his loneliness? This story explores basic human emotions - fear of loneliness, companionship and unknowingly sharing our world with others. It won the SF competition titles Invasion and was published by Cube Publications in the anthology of the same name. Large parts of it have been used in Pearseus.
- According to Nicholas, the inspiration for his fifth story, "The Hand of God" came to him while playing Starcraft. It deals with that old question of the nature of reality - digital and corporeal. What do the game characters do when we stop playing?
- The sixth story, "The Sentry", is probably my favourite. It was inspired by Philip K. Dick's first story ("Roog"). Science fiction fans will surely recognize this nod to the old master.
About the author
Nicholas Rossis was born in 1970 in Athens, Greece. He loves books and writes children’s books and science fiction. He has had numerous short stories published in Greek magazines and in an anthology. He owns Istomedia Ltd, a web development company, and holds a doctorate in digital architecture from the University of Edinburgh, where he lived for a number of years before returning to Athens. Nicholas lives in Athens with his wife, dog and two cats.